Saturday, August 23, 2008

Gay Cruising Areas In New Jersev

The company Merlin changes the

Merlin When my hypothetical future in-laws gave me the extension The company Merlin for my 25 years I told myself: "Ouuaah, they are rich!" However, after the surprise came the questions: What was hiding behind it so much kindness? It is not their kind ... Am I doing something they dislike, what is it now a poisoned chalice? Well as you advertise on, this extension brings a real touch of freshness to the original game Knights of the Round Table .

After reading the feedback from players and Tric Trac express the opinion Fever Game , it does not I could not wait to test the extension. Yet today I decided to bring 2 large boxes of play at my boyfriend Thibault and locate and Jeanjean and Erwan, good knowledge. I had already opened the box of the extension and sincerely confess to have been very disappointed by the amount of material: 2 figures, 2 decks, 1 Orange, a few new coats of arms and a ruler. Recognize that it is expensive paid extension for 25 € at the corner of the game not? Fortunately they had offered me, I repeated endlessly ...
As we know well original game, a simple reading of the rules of the extension allowed us to play fast because very few rules were added / changed in the end:
  • Merlin helps us now on quests where he is now giving us the opportunity to draw a free rein,
  • If the quest is where it is completed, a catapult is no longer automatically added to the castle ramparts,
  • New white cards to the powers sympathetic
  • Travel is subject to travel cards (nothing too serious at first sight),
  • New maps black are present with the 7 Witches particular
  • And new building emblazoned with really useful unlike some of the original game.
These few lines are enough to roughly summarize the rules of the extension. If you want to read them in detail, click the following link the publisher's site Days Of Wonder. The party could then begin, we distributable 4 cards "Loyal" to 1 card "Traitor" to leave some doubt on the fact whether or not a felon. I will not here a full account of the game because it would be too boring and useless, for cons, I'll discuss a few scenes the party was and remains memorable.

Early in the game, numerous maps Excalibur fell and it was Erwan, aka Sir Ducon, who undertook to go procrastinate this quest was not a priority for us early in the game. I can not describe how he played because I suspected from the outset to be a felon. It's a little problem in this game if you play like a dick, it is believed right away that you are the traitor. In Erwan unfortunately, the players had this feeling quite often, so it's not on this game only. Meanwhile, Thibault decided only with some confidence to get the famous "Armor of Lancelot." Quests chained themselves pretty well, we do not blindions catapults, we managed to recover Excalibur, to push the "Saxons" thanks to a stunning card management on the part of King Arthur (me) and insidiously cards "Grail" was growing, the special black cards "Witches" started to seriously slow the progression of the property.

Then everything began to swing, Thibault made a mistake that cost him the loss of confidence of King Arthur (me). He had previously mentioned that he had several cards "Merlin" and when necessary deal with a special black card, he told us that he had only one! Why had he lied? Why us? Yet he was the one in whom I did trust the most. My kingdom began to fall ...

Thibault we had not lied because he was a felon, but because he wanted to keep this one for a future blow. Meanwhile, I noticed that my last few laps Jeanjean had done little to help and had its four points thanks to the bravery cards "Piety" and I made him think. To my surprise he took it badly and I was obliged to order him to come here help fight the Saxons, who were continually attacking us by sea, so he draws the card "Voyage" "Vision". He was then forced to go to the Grail, a quest that we had fought hard to avoid losing and that we had stopped momentarily to take care of those pesky Saxons. And then he made the most disingenuous thing that can be in this game! It turned out to be the traitor! We had then we discard each 2 white cards. And things do not contrived ... Sir Ducon, aka Erwan, was captured during one of his trips. I made the decision with Thibault not to rescue the time that we can finish a quest.

was too late, he remained loyal to the Knights a miserable point of bravery, 0-1 white card in hand, the holy grail eluded us completely, the catapults were many, too many. The twist of fate would have it, this is Morgan, a special black card that we killed him. My proud knights and myself had succumbed to the guile of Scapin, uh Jeanjean.



In conclusion, I Kiffe Grave his Momma. Maps "Travels" is a real benefit to the game that became much too mechanical and computer. The new shields are simply carrying new powers really nice. The new black cards "Witches" tear. One might regret that the felon really plays in his corner and did not have the same feelings as the loyal knights but also thanks to him that this game is one of my favorites. Pending test Pandemic and Red November and replay Ghost Stories soon, I hope you enjoy this extension as much as we did on this afternoon.

Information Sheet The company Merlin

Monday, August 18, 2008

Pink And Blue Wrestling Shoes

The monopoly in wartime, is here!

Mr. Monopoly While I was reading the wonderful book The Game Makers : The Story of Parker Brothers from Tiddledy Winks to Trivial Pursuit of Philip E. Orban which I have already mentioned before for the birth of the game Pit forthcoming in September, I came across an interesting article titled "The secret of Monopoly." I've translated here in our language of Molière because I know there are always anglophobes among you. There is a small illustration I scanned the book .

When the allied air forces began to risk their lives in air missions over occupied Europe, the UK partner of Parker Brothers found a way to use the game Monopoly to help all those who had been captured by the Germans. The British War Office then worked with a small group of members of Waddington to change the Monopoly board that the Red Cross was responsible for delivering prisoners of war. They had the idea to dig with precision cuts in the game boards and just before gluing the labels, to "fill" with compasses, maps and documents describing the routes to take to escape from prison in which prisoners were being held.
At the time, cards were printed on silk because they did not make noise when were open. In addition, members of Waddington had so refined their method as British airmen were all in the heel of their boots, a silk map of Waddington in case they were captured. Play
gambling were common among the Germans, Italians and Austrians. We do not know exactly how many airmen who were saved by the Monopoly, but 35,000 prisoners of war managed to escape prison and rejoin their comrades safe.

Image tirée de The Game Makers : The Story of Parker Brothers from Tiddledy Winks to Trivial Pursuit

Saturday, August 9, 2008

Cocky Concieted Quotes

Intrige, or how to test the strength of his friendship

Image de la version Amigo de Intrige You have probably read somewhere on the net or have heard in discussions but fun Intrige is really the game as "whore" I know. Personally, I love it! Have good friends, assemble at a party and play there for half an hour. If at the end of the game they are still your friends, you can tell your mates that are either very "good" players or they're lying and they expect the next game to take revenge.

I bought this game in February this year thanks to advice from Sebastian Master places Au Coin Du Jeu . At this point, I was looking for an original game where it would rot through the directly. This was the first game he showed me and I confess that if I had not explained the principle, I would not have taken for its visual qualities. In other words, do not expect a Jamaica or Pillars of the Earth!

Intrige is a game of Stefan Dorra , but I prefer that Wikipedia tells you more: It is
occupational therapist and author of prolific German board games. He studied sociology, speech therapy and assistance for the physically handicapped. He works in Hanover as a school speech therapist promotion. It also develops communication concepts for the disability at the floor.

How does the game now? Well, it is relatively simple, the goal is to have the most ducats at the end of the game. Until then, we remain in the Classic. On your turn, (1) collect revenue scholars you have placed in the mansions opposing (2) Welcome the new scholars to your door then (3) Place 2 scholars in the mansions of the other players . Be aware that you have 4 slots in your mansion which relate more or less ducats: 1000, 6000, 10 000 and 3000. Moreover, at the beginning of the game each has eight scholars who come in pairs.
The interesting part of the game is that of negotiations. When there is an external or internal conflict (see rules for details), each player announces an offer and pay a bribe to the player who owns the mansion. At the end of negotiations, a player decides he wants as he keeps WHO in his mansion and at which locations it puts the opposing scholar. It's a game diabolically evil!

Manoir dans la version Amigo de Intrige
Last night for instance with my knowledge and Erwan Jeanjean, I took a beautiful mandala in the face too soon after betraying the trust of Erwan. Why betray me tell you in these cases? For there is no choice, you must betray, lie, cheat, talk, influence, everything done by our politicians but in fact here in a friendly atmosphere! After having simply stolen 13,000 ducats, Erwan me completely dismantled despite the fact that I gave him 20,000 ducats for forgiveness. You should know that forgiveness is not in this game

At the end of the evening, I still brought home Erwan ... because I'm a nice guy! Finally, if you're a nice person by nature and do not like haggling and betrayal, this game is not for you . If you're a bad player and you do not recognize, this is not for you . If you are a player who relies heavily on design, this game is not for you .
However, if you're on top of all this, I urge you to get it. Hint: Take the game late in the evening to avoid rotting the rest of the evening)

Sheet Intrige

Thursday, August 7, 2008

Chocolate Potato Chips Royce

Ghost Stories makes us salivate more

Logo de Repos Prod Promised Ghost Stories out to Essen 2008! That's what we're rehashing since the announcement on Tric Trac April 17. Obviously, whenever we were out of beautiful illustrations by hand Pierô . But me, I commend my diapers for pleasure but also thanks to your unique maps of ghosts past me Provoost Thomas, founder of Rest Prod with Cedrick Caumont . Complete rules
Ghost Stories will be posted online by the team in time Rest Prod. Meanwhile, drooling, saliva, smell as you can.

Ghost Stories - Reaper Ghost Stories - Sharp Nail Mistress Ghost Stories - Bone Cracker Ghost Stories - Skinner

Monday, August 4, 2008

Pimples In My Stomach Area

Huuue - My first time

Image de chevaux pour le jeu Huuue! I made my first game ever Huuue! this weekend along with Thibault, Jeanjean, Maxime and Alexia. After a very quick explanation of the rules are very simple, we start to play. The youngest, Maxime, nevertheless has a little trouble biter how to advance and push the horses on the track. Too bad for him because it's the only way to win ...

The goal is to be the first to win 6 points from victory. These are acquired by betting on the horse winning a race. Plus the horse is a "loser" and therefore unlikely to win the race, the more it will yield. However, if this is the "favorite", it does yield few points of victory.
Then, for each race, we have many cards in hand than the number of horses on the track. In turn, we play a card of a color on the horse according to its value and the value of card drawn at the beginning of a turn forward and rewind the corresponding horse. If the color of the card is drawn at the beginning of a revolution, it will not budge. For the intricacies of the rules, I suggest you read the article written by Cyberfab .

I will admit that I was not expecting anything special from that game I took it as it came with no prejudices. After some very long due to Maxime and Alexia in passing I have not felt that thing that makes me shiver for a game I do not want to play again immediately. And why do you ask?
  • Because I do not have the chance and that it represents more than 84.53% in this game (yes I counted).
  • Because only the last 2 laps of a race (or last) actually influence the victory of a horse. How many times a horse he reassembled the entire track in the final round?
  • Because in the end, it is easier to bet on the favorites as the "losers". Casserole, if you look at me, it is for you!
  • Because if the last lap of the race card is the color the horse on which you bet, and bah you have it in the %@#!.
  • Because the whip is useful but not here giving you the chance to win, believe me!
  • Because when you are first player, your chances of winning are very close to 0. They are 0 if you choose a slacker!
Nevertheless, I always let a second chance to play. Therefore I find one of several reasons that will push me to do another party:
  • Because a 5-part seems much more risky than a party to three, I retested the game with 2 friends to see where you can really maximize our chances to win.
  • Because I've found 3 variations on BlackRock's website Editions and they seem to add a little more tactics to the game
  • Because a trail game is available on the official site and she is pretty!
  • Because it is a light play and he can delight fans of tiercé.
  • Because I'm the only one here who did no more, I must really be different from others ... include more concrete!

Information Sheet Huue